WebConstraint Instance Applies force on a part/assembly to maintain a linear velocity. It inherits from Constraint . Contents 1 Properties 1.1 Vector3 LineDirection 1.2 float LineVelocity 1.3 float MaxForce 1.4 Vector2 PlaneVelocity 1.5 Vector3 PrimaryTangentAxis 1.6 ActuatorRelativeTo RelativeTo 1.7 Vector3 SecondaryTangentAxis WebVector3 MaxForce The maximum force that will be exerted on the Part in each axis. Category: Goals. Serialization: can save and load. Thread safety: read safe float P The amount of power we add to the system. The higher the power, the quicker the force will achieve its goal. Category: Goals. Serialization: can save and load. Thread safety: read …
Help with Jeep acceleration and deceleration - Scripting Support ...
WebConstraint Instance Applies force on a part/assembly to maintain a linear velocity. It inherits from Constraint . Contents 1 Properties 1.1 Vector3 LineDirection 1.2 float LineVelocity … Web12 feb. 2024 · i have a body position thats costantly setting its position to a parts position + vector3.new(3,0,0) so that it moves. But it jus gets FASTER AND FASTER AND FASTER… How do i set its max speed. EDIT: Fixed it! def of tantalize
SpringConstraint Roblox Creator Documentation
Web8 jul. 2024 · What I have accomplished local BV = Instance.new("BodyVelocity") BV.Parent = EnemyRoot BV.MaxForce = Vector3.new(1,1,1) * 25000 BV.Velocity = … Webbv.MaxForce = Vector3.new (100000,100000,100000) bv.Velocity = Vector3.new (0,0,0) wait (tonumber (tweenspeed)) bv:Destroy () end end end Imput.InputBegan:Connect (function (input) if input.UserInputType == Enum.UserInputType.MouseButton1 and Imput:IsKeyDown (Enum.KeyCode.LeftControl) then To (Mouse.Hit.p) end end) Web18 apr. 2024 · And to explain what it is, it’s essentially it’s “speed” of it’s moving at any given direction, but according to the documentation, don’t set it directly. Using a … def of tampered